高级互动媒体/2008 项目:互动投影周进度总结
创建/概述了三个团队和三个阶段
团队
> Design: o Development of the Colour Palette, Design layouts, Branding and overall Look & Feel that will be the confines within which the other teams will develop their products. o Creation of PR materials such as non-standard brochures, etc. that can be disseminated to schools in the effort to bring the Surround Screen Video (hereafter: SSV) experience to those places. > Interactive: o Creation of the game concept, including the Wii-controller interface, and attendant story script and characters. o To create the navigational user-interface and apply it to the touchscreen and website templates produced by the Design Team, primarily using Director software. > AV: o Naturally, the filming and recording of elements such as the real-life, curator character (Mr Bush) as well the lazy-susan display. o Creation of a mini-documentary about the museum, done in coordination with Mr Bush. This documentary would then be featured on the website and be part of the promotional material for the museum and the SSV.
三个阶段
> Phase 1: Colour palette, look & feel of layout, fonts, livetype templates, motion backgrounds, basic navigation mind map & buttons > Phase 2: Detailed navigation including all globals, plus applying branding to all screen formats > Phase 3: To create at least one working prototype for every format (VR, touch screen, video projection, brochure, touchscreen, etc.) and finally the client demonstration
讨论了用户和客户画像,并记录了以下要点:
用户描述:提出的问题
- Who is project being designed for? > Grade school age children 7-9 or 10-12 (one grade-school, homogeneous group) - Approx number of potential audience? > 40 per session - What is the attention span of the target audience? > 30 seconds to a minute and a half - Length of media elements? > 30 seconds to a minute and a half - What would hold the targeted audience’s attention and effectively get the point across? > Action > Noise > Sound (surround) > Color > Fast paced elements > Interaction > Competition > Keeping the actual audience in motion > The idea of reward
虽然我们最初是在考虑目标受众的情况下进行规划的,但我们不能忘记最终的客户是谁以及他们想要什么。客户是柯克帕特里克基金会和俄克拉荷马城艺术博物馆。
集体想法/建议
- Segmenting the group, and moving the audience - Competition between the groups - Competitive scavenger hunt inside the virtual interactive museum (virtual flythrough), per
如下:
1. Split the group in two and have them compete by interacting with a VR fly-through of the museum (the manipulate where they fly) in looking for treasure 2. Perhaps even better, have another group of their friends actually at the museum, and by use of two-way A/V communications, they tell the team at the museum where to go and what to look for
- 使用 Wii 遥控器控制 VR 帐篷内的虚拟艺术作品
最初的项目考虑:一场寻宝比赛,孩子们将被分成两组,每组使用 Wii 控制器和他们所在区域的投影屏幕,在博物馆的 VR 环境中,利用收集到的线索,比另一组更快地找到所有物品或信息。在区域内还将设置一个绿幕墙,由演员/大学生通过协调他们的动作和行为与投射在绿幕上的角色互动(互动团队?)。在进入区域之前,将有一个隧道状的入口,学生们将在那里了解游戏以及区域内的内容,以及通过平面屏幕展示的互动媒体的图像和其他方面(设计和视听团队)。向学校推销这个想法需要印刷材料(设计团队)。其他考虑因素
- What is the operational budget? > Potentially $0- $200,000 - What is the timeframe? > This project is due a year from now.
讨论最终产品的视觉效果和风格,以适应上周的用户画像。
General Considerations: - Team Leaders: What are you going to do with the selected software to appeal to and reach children (what look and feel for the media)? Preparer a final statement for each team to encapsulate this and post it on Facebook in the respective team blogs - Project concept is now entitled Surround Screen Video or SSV - Create a detailed list of everything each team needs from the other teams - Post what each team will offer on the Facebook, group wall
Interactive Team Considerations: - Further discussion given to the overall concept. A third possibility has now made it to the fore, and that is to break up the main group into much smaller groups, as follows: > The media intro that the children see before entering the SSV is now conducted live by a college student or actor in front of the chroma key wall. On entering, the children see the actor and realise it was a live performance. > Initially, all the screen inside the SSV are used to give a brief, guided tour of the VR museum interface, conducted by the same student/actor > Once broken up into their separate groups, each with a Wii controller infront of an individual screen, the presenter shows how the basic interface works – basically click on a 2D layout of museum, and the room clicked grows into a 3D, VR model. Each group at each screen will play games that last no more than ten minutes (approx) where they have to figure out basic puzzles that are based on the art museum room that they are in. Overall, competition could still apply at the as to which team solved the most puzzles. - Printout concept for high-school brochure: To avoid the usual trifold, create something that folds out rather like the SSV would; i.e. from the centre out to create a circular brochure? For more details, see: http://supercoenbros.blogspot.com/
Video & Design Teams: > What sort of transitions should be used in the VR tour when going between rooms? Do we want to have something elaborate that switches between VR and real video, or something more simple and quick that allows the students to quickly go between rooms? We do want some sort of transition so there isn’t just a jarring jump that breaks the illusion. > This needs to be placed along side the idea of having an actual live team actually in the museum, if we still want to pursue that variation(?)
Design team Considerations: > Select colour palette (graphics used will ultimately dictate this) > Research other ideas on the web – other fads. Particularly look at the Hannah Montana site and the game they have there that John mentioned. > Remember that we will ultimately be selling the idea and its look to the Kirkpatrick foundation and the museum > Work on starting the collection of a large library of still images – remember the discussion regarding needing only 1 second exposure duration before moving to the next image.
- 色彩方案现已发布在 Facebook 上。
- 详细说明
> 入口现在将采用双面翻盖设计,内侧为黑色,外侧为白色,允许在外侧的白色表面上进行投影。
> 如果使用单独的演员和主持人,演员将使用绿幕墙与投射在上面的角色进行脚本化的互动,而主持人将留在入口附近。
> 项目概念继续完善。周末,一个具体的“故事”大纲诞生,它保留了第 2 周的许多想法,但将它们放在了一个新的“场景”中。
Design Team: Story concept: A villain steels art. A hero interacts with kids to help retrieve the stolen goods. There is no longer a splitting of the larger group into smaller ones. Instead, kids will rotate using the Wiki-motes to solve various puzzles and games as they move through various rooms > There will be a maximum of three sets of games, repeated on each side of the SSV. > An intro will explain the story and its characters. This will be, at least, partly done outside the SSV, with separate(?) actor(s) and presenters inside showing the children what they actually need to do. The chroma-key would be used by the actor(s) and/or Presenters to interact with the cartoon characters during these intros. > The games will need to timed at an absolute maximum of 5min each (preferably more like two to three minutes) so as to allow for processing of some 30 to 40 kids with each one getting at least some time with direct interaction via the Wii-motes with the media/VR environment. > In workload terms, the games shouldn't take up more than 20% of the project; consequently, no more than three games will be created and they will then be simply adapted to each room’s unique environment. > The VR room-changing process will now be a simple, click on the door, which will immediately change the screen/VR environment to that next room. > Use the colour palette and web research to come up with three design options (“think Web design layout” - navigation, rollovers, etc.). Designs to be incorporated in layered, Photoshop documents that include the original websites that were used as inspiration. > Design to include Fonts, colour interactions, etc. - 1024x768 format - Ideas to be presented to class Wednesday and finalised by the following Monday (Feb 11) > Also consult calendar pictures in Facebook photos
- 编剧将开始为概念故事添加更多细节,并尽可能地将故事模块化,以便应用于每个房间等。
- 也就是说,所有团队负责人现在都需要不断地相互沟通,以及与编剧沟通,因为整体脚本和具体脚本变得更加集成。
经过进一步沟通,我们现在收到了一些反馈,确认消息可能最早在 2 月中旬收到,但也可能延迟到 4 月 1 日。因此,由于 2 月 22 日的截止日期必须保持不变,因此预计该项目对本课程项目工作的影响实际上已降至约 20%。
鉴于此,审查了将概念转移到埃尔辛博物馆的初步提案。馆长已同意为课程提供博物馆的简短参观,让那些未曾参观过的人熟悉博物馆。
更具体地说,由于动画公司不会参与与埃尔辛博物馆相关的任何事情,因此最初的概念是创建一个 Lightwave 创建的 VR 洞穴环境,以取代该公司针对俄克拉荷马城艺术博物馆的 VR 作品。馆长甚至之前绘制了此类设计图,希望这最终可能成为博物馆的实体建筑,而 Lightwave 设计可以作为蓝图,并将在任何未来的游客中心中展示。
Touchscreen: - This is to be the highlight in the middle of the SSV, since kids love to touch things! - Must be consistent with the immersive experience that we are developing – the large screens will change based on the interactive commands (touches) made by the kids and the presenters on the touchscreen. It is crucial that the children get to experience this, because it is a unique feeling to change something on a touchscreen and that cause the entire environment around you to change accordingly. It illustrates, perhaps better than anything else, the ultimate power of interactive media. - Surround sound must also be incorporated to complete the effect just mentioned. - All that said, the central (or will it be up by the entrance for the presenters?) touchscreen will be primarily for use by the presenters, at least during the first intro that Grant and Sara have now scripted (see http://supercoenbros.blogspot.com/2008/02/interactivity-team-rough-script-262008.html) - The main screens use HD aspect ratios - Touchscreen can have a varied design from that shown on the main screens, but they should all still be unified - Creating the touchscreen is what the teacher’s unction for ‘thinking website’ are primarily addressing - Testing will be done on the teacher-station in the Mac Lab
Main Screens: - Wii-motes would enable the user to ‘move’ around the VR environment as illustrated today on the teacher-station in the Mac Lab
Navigation/Mind-Map: - Interactive Team to develop, with class input, a non-linear mind-map of the ‘website’ that will be on the touchscreen - Use Motion to create invisible nav interface buttons (Easter Eggs)? - Name the home page 'Art (or Elsing) Museum'. - Standard web interface protocol calls for no less than three, and no more than six, buttons on the initial Home page
Interface Production Considerations: - It must be Dummy proof! - Have the interface tested, heavily(!), by someone who is good at breaking such things! - Text has to be legible by kids - Must be design-consistent (Button locales, etc.) throughout the various pages - Must have an integrated marketing look (unified look throughout) - Must have alternate methods of navigation: linear, interactive non-linear, drop-down menus, voice commands. Voice Commands is one that fits very well with the interactive scope of this project and must be a primary focus for consideration. - Have unique features in the navigation (do the expected, but also the unexpected) - Design for the environment (i.e. surround sound, touchscreen, Wii-motes)
Buttons Considerations: - Separate out Presenter & User control routes > Include project participants (e.g. museum curator, creators, students, etc.) > Include the Creative Designs VR Tour (if grant comes thru) > Link to external website(s) (needs live link or html files on harddrive)
User Controls: - Interactive VR tour (with audio cues/instructions?) - Treasure hunt - Web (online access) games
在这个项目计划中,哪些是最具互动性的项目?
1) 触摸屏
2) Wii 遥控器
Design Team Assignment: Create a sample screen for every conceivable page in the touchscreen project. Considerations: - 17in monitor - Resolution: 1024 x 768
Team Meetings: Interactive Team: - Presentation must have five working buttons. While these can be simple squares for now, they could later be incorporated into the disc project as invisible hit areas, even though this exercise is not directly related to the project. - Will need to use compression for the full screen videos - Discussion of how to use graphics or rocks/rock pieces for the Elsing museum variation of the project, along with its attendant games - The Villain’s rampage would be done as a video piece, during which he inflicts the ‘damage’ the kids then have to fix in their games. - Discussion of the three game types to be employed: Puzzle, Odd one out & ? (TBA)
Design Tm: - To have created a sample screen for every page in the touchscreen project
- 进行了埃尔辛博物馆参观,并回顾了如果我们转向该主题,目标将如何发生变化(这些目标将很快列出)。
- 鼓励小组挑选出可以作为媒体展示的鼓舞人心和引人注目的部分。
参观笔记:
博物馆的名声日益增长。现在来自全国各地的咨询络绎不绝,因此可以考虑如何通过全球范围的曝光,在世界各地的学校和博物馆之间释放出一波新的兴趣和互动。它的展品和信息将成为许多课程的宝贵资源。
威拉德·埃尔辛是一位艺术家,并据此组织了他的展品。他的痴迷在于上帝的艺术,这可以在他展示的许多原始矿物中看到。馆长希望保留这种艺术外观,同时也将重点放在教育方面。
评估:出于安全原因,展品的价值被保密,但管理部门拥有详细的清单,包括图片甚至视频,这可能是小组的真正宝库(请原谅我玩了个文字游戏!)。
VR 导览可以作为自助导览的基础?其中一个问题是如何跟踪用户的定位。
用户群体:最关注的是三年级年龄(约 12 岁)的孩子。次要关注对象是大学生,然后是一般成年人。
The museum also conducts road trips, and there is a prime opportunity for an interactive media resource to completely change these: - An online VR tour would overcome the problem of gas prices for groups wanting to visit and essentially make the museum tour to a worldwide audience! - The SSV could replace much of the current displays which would be reduced to a much smaller, and hence much more portable, collection containing just a sample of certain specimens for display. - Employ videos that use the most visually appealing items on lazy susans.
教育:展示所有矿物和原油产生的众多产品。“矿物特性”案例是一个很好的资源——它展示了鉴定真伪的测试。在这方面,馆长在媒体展示方面的主要关注点将是三州矿区。这样的展示将有助于在教育基础上,以及获取更多资助。
Artistry Considerations: - Natural sandstone 'paintings' - The silicate case that shows how the molecular structure creates the colours seen - Rams horn crystals – now only to be viewed in museums such as the Elsing which has one of the largest in the world. - Hollow geodes that contain natural ‘pictures’ (Gods artistry) - Elsing eccentrics – One of the world’s largest collections of finely made and decorated arrow heads, the oldest dating back 800 to 900 years. - The ‘TV rock’ made possible by parallel fibres - Sam the miner - Lighted cabinet that when switched to UV light, shows off the other colours in the optical spectrum that rocks also emit
一般说明:SSV 设置的施工时间约为一小时,四个人工作。
与动画公司的会议记录
- Has your company done any game design? > No. But as they grow and pull in more talent, it's not off the table. This project could be the doorway to that in collaborating with ORU students. They provide the business knowhow. - What is your perspective on this project? > The business aspect - What's realistic to accomplish? They are considering the real-world aspects regarding gaming and educational focus - Have you done any Cartoon Animation? > Yes, a little animation, but it’s not the main focus of the company. Again, that doesn’t mean that options aren’t always kept open. - How do you want the communication between ORU and Creative Animation to work? > There is definitely a need for a Design team to facilitate brainstorming. One has to consider design preferences v's realistic limits. A design team would work in that capacity, acting as a liaison between them & ORU using project leaders assigned from each side. The company would need this in place 30 days ahead of the start of the project, once the grant is issued. - How much design would be in the 3D scenes as far as artwork? > They are very interested in the Wii-mote stuff. It's a large environment, but basic creation can be done quickly enough using game engines for manipulation. They displayed a head-tracking presentation from a YouTube video. It displayed the use of the Wii-mote to incorporate head-movement controls for games and to create an immersive environment on a traditional 2D medium. It essentially uses the Wii-mote and the attendant sensor bar, but reversed in their roles so as to track the movement of the user’s head. The YouTube presenter created the software to make it work. The video is about a month old. Imagine that working on a huge screen! What about a training application? This could be the prefect tie-in between ORU & their company's work. - How can we transform your 3D scenes to an interactive, immersive environment? > They are now talking about adding game engines to their videos and that would be a way to bring the videos alive. - Will the company’s resources be available to the students? > Still working on this, and have to figure out what makes sense for bandwidth. They may give access to certain parts of their server. Maybe students could use their servers to render? The game engine they currently have in mind is 'Torque.’ It’s not the latest and greatest, but it does the job and is cost-effective. - What about matching the colour palettes and feel that are being developed by ORU? > That would be covered by the Design team mentioned earlier. Coordination is necessary and can be accomplished as the project progresses. - How do you see each side contributing? > The students do most of the hands-on and their company provides oversight. - What will their company bring to the student's project? > Meeting the client's wishes is the most critical. The company’s focus would be on that. - What do you think their company would want to gain from this? > To build closer ties with the university and of course, simply to gain more experience. This project would help advertise Oklahoma as a tech centre. - What is your insight into Kirkpatrick? > He has met some of them, and they are definitely watching this between the university and the animations company. They are trying to bring film and other media to Oklahoma. - How do you envision this project? > They might add to the SSV project. A great example of using green-screen interaction with kids is Chucky Cheese. That alone should get the attention of the children. Otherwise, they are still working and waiting on more firm ideas to develop. There may well be a documentary made of how it was done, which would be produced by OETA (PBS). They would be filming both the company and the university, and that will require coordination with OETA. The documentary would cover meetings, DVD authoring, shooting video, general skill sets, what was behind the motivation for the project, etc. A lot of production work will be required in creating that documentary. This whole thing will require the full gamut of media resources. - Have you ever done anything similar? > In their working with building designs, they have had to create kid-friendly spaces. So they understand the mindset and requirements.
一般说明:查看“俄克拉荷马州创意年”(www.stateofcreativity.com)
从柯克帕特里克转向埃尔辛的截止日期已过,我们现在要专注于埃尔辛!
Changing the focus to the Elsing simplifies the previous four into just: 1. Max interactive experience for the class (the focus is now purely internal on the class itself) 2. The actual product for the Elsing
- 所有三个团队都创建了各自负责的埃尔辛博物馆项目部分的思维导图。这些思维导图现在将合并成一个统一的思维导图。
- 新建议:使用一些孩子熟悉的人的照片,比如孩子的老师——提前录制好并整合到演示视频中——孩子们看到老师出现在视频里一定会感到惊喜!
Notes on Mind-Maps: 1. Use curved lines 2. Make the line the same length as the word 3. Only use one word cues/labels 4. Colour coding 5. Use icons or pictures instead of labels
教师在招聘会上体验飞行模拟软件后,需要考虑的进一步想法
- 在未来的任何大学博览会上,都将SSV作为沉浸式体验。呈现一个“游戏”/模拟,通过使用模拟和沉浸式媒体,向潜在学生介绍ORU,并让他们体验仿佛身临其境的感觉。
- 在与课堂进一步讨论后,如果Kirkpatrick项目的资金仍然到位,则可以进行课堂投票以决定是否切换回该项目。如果事实证明这不可行,则可以要求团队负责人作为代表投票。无论如何,如果下周没有收到任何消息,则不会再考虑回头。目前,我们将继续进行将工作重点转移到埃尔辛博物馆的工作。
- 现在很清楚,在本课程结束前(在它前往NAB之前),我们不可能为埃尔辛博物馆完成一个完整的项目。因此,是时候设定一个修改后的目标了,该目标现在将是创建每个被提议功能的原型,然后让策展人获得资助,以便在未来的课程中完成这项工作。因此,我们现在的工作是在原型中开创以下方面
AV Team: > Create a video of the lazy-susan displaying six, chosen specimens. Take time picking the specimens. Work out the setting and lighting and use HD video. If need be, the curator has a lazy-susan ready to go. Suggestions: chroma key the background? How about making it interactive by having a scrub-bar that a user could manipulate to effectively make the lazy- susan go forwards and backwards? > Consider how to integrate the curator figure - Chroma keyed? Be unexpected and original. Talk to Anna in ETV if it might help. > Work on the idea of a micro-documentary, as long as it doesn't take over the interactive focus of this class. Coordinate with the curator and decide on what, where and how much. Have the curator define 10 things he would like to focus on and then pick three from that list to actually make the documentary on. After meeting with the curator, then get back with teacher.
Design tm: > To create the 3D model cave > Design a brochure-concept and disc labels using Indesign in coordination with teacher - Change the colour palette to match the focus on science instead of art. Have three colour palettes ready by this Wed for the class to choose from. Post them on Facebook. > To take the lead in finishing the web layout - a static, non-functional webpage, graphics only (just the look) as completed as possible. This will be for the website and the touchscreen, two products to complete graphic design on. Must include the Main pages and also the ‘inside’ screens - splash and content screens.
Interactive Team: > Create two hot-linked VR's - shoot and sketch out the concept. The exact scene settings are still to be decided, but for now, just use the two display rooms that we toured a couple of weeks back. Create the link to go back and forth between the two rooms. Teachers will help with these VR’s and the hot-linking. > Create the game concept – a 30sec experience as one prototype for demo presentation. As mentioned above, the setting is still TBA > Touchscreen functionality > To work up drawings of the three cartoon characters, three still frames of each, showing different facial expressions and poses. See the curator for the Rock Hound character. Submit revised due dates for this work by this Wed. > The script is in good shape but will obviously need more work as the project progresses > Work up the Motion and LiveType templates for all the titles, tags, names, labels and graphics
所有分配的工作现在都在Google文档中进行了详细说明和分配。
General Notes: - The focus age group remains 3rd grade. - There are still three phases to complete: > Phase 1: Define colours & style – this is effectively done; although it must now be revised for the Elsing. > Phase 2: Complete detailed navigation including all globals and apply the unified marketing brand to all screen formats. The brand work is being covered by Deanna’s work on the website and touchscreen. > Phase 3: Final completion of all work is due before NAB convention (the wed before to be precise). All the above must be completed in the next 4 weeks!
- 选择颜色调色板——Deanna负责发布和编目
- 交互团队今天拍摄VR场景,老师将拼接各种热链接的VR
Notes on shooting a VR: - Manual controls only - Set to infinity focus - Block models close-in - Wide-angle lens – benefits: less shots, close-ins possible. Blue-screen models to add in later if needed. - Shoot near most interesting artifact, not necessarily middle of space. - Where to mount camera is critical- focal point is the pivot point of the camera head. - Custom-built tripod for these VR shoots. Head must be absolutely level - check two places, 90deg apart to make sure its level throughout the pan. - Make the 'sky' interesting - There are now automated stitching programs to blend all the images together - A/V team to put together an example of how to integrate the curator using blue screen or in the VR cave or what? ETV's blue screen not body length - need further discussion with teacher. Need to develop 30sec script for curator character. - Design Team to have first draft of script done by Wednesday, so that the curator can look at it.
- 星期一是第二阶段的截止日期——交互团队现在将获取所有模板并添加他们的内容。所有模板都将存放在服务器文件夹中:最终项目/最终内容——交互团队将从那里获取模板。老师将与策展人协调,在最终演示之前举行会议。
最终演示:
- 每个团队都需要一位演示者向策展人推销项目。最好每个团队有一位演讲者涵盖该团队的所有主题,而不是每个主题一位演讲者。
- 演示定于4月9日星期三下午3点(NAB前一周)举行
- 整场演示最多30分钟,最后进行问答环节
- 就笔记/演讲而言,每位演讲者大约有一半页双倍行距的“脚本”时间。此书面脚本需要提前提交。
- 项目主管创建电子表格,详细说明主题时间分配。
Topics for presentation (not necessarily to be presented in this order): > Client/user description and project overview (presented by Teacher and Director) > Screen templates (Deanna lead rep) > Explain concept of cave (Silas lead rep) > Explain game concept and script (Grant lead rep) > Surround screen concept (Teacher to present) > Present LiveType templates (Drew lead rep) > Present Motion templates (LaQuez, if back in town, otherwise John - lead reps)
- 策展人和拨款协调员将出席30分钟的演示。已完成项目的开发初步估算为30,000美元,拨款协调员将负责申请必要的拨款。
- 交互团队:所有内容接收的绝对截止日期——4月7日星期一上午8:30——老师将发送详细信息。除了策展人访谈之外,所有内容都需要解压缩。
- 设计团队:也许可以将网站外观(启动页面和主页)的受众群体定位于更成熟的客户,以吸引家长、老师等。Jimmy将使用Deanna的图层作为模板并进行设计。高质量、高分辨率的JPEG需要提交给交互团队。
- 影音团队:策展人的蓝屏拍摄(与ETV协调)。Ben已准备好脚本,并已发送给策展人。由于缺少完整的色度键墙,因此只能拍摄胸部特写。因此,策展人的图像应整合到其余媒体(Deanna的屏幕模板)中,并且也应成为卡通角色之一。对于策展人的开场白,创建提示卡,或确认他会即兴发挥。
演示笔记
- 计划在演示中使用Wii控制器
- 今天(星期一)选出团队演示者。可以按团队或按主题选择。该人员今天将编写脚本。脚本用作演讲笔记和提醒。事先会在星期三进行彩排。请记住,您是在推销这个想法,而不是进行技术解释。
- 背诵前几句话,并记住其他重点。
- 尽量保持轻松的语气
(纪录片现在将作为John和Roger在夏季期间的副项目进行)