算法实现/图/最大流/Boykov 和 Kolmogorov
外观
import java.util.LinkedList;
/**
*
* @author bastien Jacquet
*
* Implements a graph to cut
* Very complicated to program and debug
* It worked for me, but it may still have bugs
* See the paper for more details
* Yuri Boykov, Vladimir Kolmogorov: An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision. IEEE Trans. Pattern Anal. Mach. Intell. 26(9): 1124-1137 (2004)
*/
class Node {
int index;
int prevEdgeIndex; /* Edge to previous node of the path */
double maxCapToHere=0;
//V2
int dist;
}
class Edge {
int initial_vertex; /* initial vertex of this edge */
int terminal_vertex; /* terminal vertex of this edge */
double capacity; /* capacity */
double flow;
int invEdgeIndex;
}
public class GraphCutBoykovKolmogorov {
boolean debug=true;
/** We assume that an edge with eps capacity is saturated */
private final double eps=1e-3;
private int nbNode,nbEdges;
//private int sourceNode=0,sinkNode=1; /* start node, terminate node */
private int w,h;
private Node node[];
private Edge edge[];
/** startingEdge[nodeIndex] is an array of edges indexes that starts from node nodeIndex */
private int[][] startingEdge;
/** Retrieve the node index for the (x,y) pixel. Inlined*/
private int indice(int x,int y){
return x*h+y+2;
}
/** Retrieve the starting edge index in the <b>startingEdge</b> array to the (x,y) pixel from source or sink. Inlined*/
private int indicePart(int x,int y){
return x*h+y;
}
/**
* Construct an width x height Graph, with C-8 connectivity
* It creates all the edges, with 0 capacity
* @param width
* @param height
*/
GraphCutBoykovKolmogorov (int width,int height){
w=width;h=height;
// neighborhood=8;
//int[][] voisins=new int[][]{{+1,0},{+1,-1},{+1,+1},{0,+1},{0,-1},{-1,+1},{-1,0},{-1,-1}};
int[][] voisinsEdgeACreer=new int[][]{{+1,0},{+1,-1},{0,-1},{-1,-1}};
this.nbNode=w*h+2;this.nbEdges=w*h*4+(h-2)*(w-2)*8+2*5*(h+w-4)+4*3;
node=new Node[this.nbNode];
edge=new Edge[this.nbEdges];
startingEdge=new int[this.nbNode][];
int[] curNbVoisins=new int[this.nbNode];
int vx,vy,x,y,v,curEdge=0,i1,i2;
//Create nodes
node[0]=new Node();node[0].index=0;
node[1]=new Node();node[1].index=1;
for(x=0;x<w;x++){
for(y=0;y<h;y++){
i1=x*h+y+2;
node[i1]=new Node();
node[i1].index=i1;
}
}
//Create array of starting Edges
startingEdge[0]=new int[this.nbNode-2];
startingEdge[1]=new int[this.nbNode-2];
if((w==1)||(h==1)){ // Cas h==1 or w==1
for(x=0;x<w;x++){
for(y=0;y<h;y++){
if(x*(x+1-w)==0 && y*(y+1-h)==0){//Coins
startingEdge[(x*h+y+2)]=new int[1+1];
}else if(x*(x+1-w)==0 || y*(y+1-h)==0){//Edges
startingEdge[(x*h+y+2)]=new int[2+1];
}
}
}
}else{
for(x=0;x<w;x++){
for(y=0;y<h;y++){
if(x*(x+1-w)==0 && y*(y+1-h)==0){//Coins
startingEdge[(x*h+y+2)]=new int[3+2];
}else if(x*(x+1-w)==0 || y*(y+1-h)==0){//Edges
startingEdge[(x*h+y+2)]=new int[5+2];
}else{//Milieu
startingEdge[(x*h+y+2)]=new int[8+2];
}
}
}
}
// T-links : Sink Edges
for(x=0;x<w;x++){
for(y=0;y<h;y++){
i1=x*h+y+2;i2=1;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i1;
edge[curEdge].terminal_vertex=i2;
edge[curEdge].invEdgeIndex=curEdge+1;
startingEdge[i1][curNbVoisins[i1]++]=curEdge;
curEdge++;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i2;
edge[curEdge].terminal_vertex=i1;
edge[curEdge].invEdgeIndex=curEdge-1;
startingEdge[i2][(x*h+y)]=curEdge;
curEdge++;
}
}
// N-Links
for(x=0;x<w;x++){
for(y=0;y<h;y++){
i1=x*h+y+2;
for(v=0;v<voisinsEdgeACreer.length;v++){
vx=x+voisinsEdgeACreer[v][0];
vy=y+voisinsEdgeACreer[v][1];
if(vx<0 || vx>=w || vy<0 || vy>=h) continue;
i2=vx*h+vy+2;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i1;
edge[curEdge].terminal_vertex=i2;
edge[curEdge].invEdgeIndex=curEdge+1;
startingEdge[i1][curNbVoisins[i1]++]=curEdge;
curEdge++;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i2;
edge[curEdge].terminal_vertex=i1;
edge[curEdge].invEdgeIndex=curEdge-1;
startingEdge[i2][curNbVoisins[i2]++]=curEdge;
curEdge++;
}
}
}
// T-links : Source Edges
for(x=0;x<w;x++){
for(y=0;y<h;y++){
i1=0;i2=x*h+y+2;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i1;
edge[curEdge].terminal_vertex=i2;
edge[curEdge].invEdgeIndex=curEdge+1;
startingEdge[i1][(x*h+y)]=curEdge;
curEdge++;
edge[curEdge]=new Edge();
edge[curEdge].initial_vertex=i2;
edge[curEdge].terminal_vertex=i1;
edge[curEdge].invEdgeIndex=curEdge-1;
startingEdge[i2][curNbVoisins[i2]++]=curEdge;
//TODO:Cannot return to source
curEdge++;
}
}
if(curEdge!=nbEdges) System.out.println("Pb creation edges");
}
/**
* retrieve the edge between (x1,y1) and (x2,y2)
* @param x1
* @param y1
* @param x2
* @param y2
* @return the matching edge if exists, null otherwise
*/
private Edge getEdge(int x1,int y1,int x2,int y2){
int i1=x1*h+y1+2,i2=x2*h+y2+2;
for(int v=0;v<startingEdge[i1].length;v++){
if(edge[startingEdge[i1][v]].terminal_vertex==i2)
return edge[startingEdge[i1][v]];
}
return null;
}
/**
* set the edge between (x1,y1) and (x2,y2) to the capacity w
* @param x1
* @param y1
* @param x2
* @param y2
* @param w capacity
*/
public void setInternWeight(int x1,int y1,int x2,int y2,double w){
int i1=x1*h+y1+2,i2=x2*h+y2+2;
for(int v=0;v<startingEdge[i1].length;v++){
if(edge[startingEdge[i1][v]].terminal_vertex==i2){
edge[startingEdge[i1][v]].capacity=w;
edge[edge[startingEdge[i1][v]].invEdgeIndex].capacity=w;
}
}
}
/**
* set the edge between Source and (x1,y1) to the capacity w
* @param x1
* @param y1
* @param w capacity
*/
public void setSourceWeight(int x1,int y1,double w){
int i1=0,i2=x1*h+y1;
edge[startingEdge[i1][i2]].capacity=w;
edge[edge[startingEdge[i1][i2]].invEdgeIndex].capacity=w;
}
/**
* set the edge between Sink and (x1,y1) to the capacity w
* @param x1
* @param y1
* @param w capacity
*/
public void setSinkWeight(int x1,int y1,double w){
int i1=1,i2=x1*h+y1;
edge[startingEdge[i1][i2]].capacity=w;
edge[edge[startingEdge[i1][i2]].invEdgeIndex].capacity=w;
}
/**
* set the edge between Source and (x1,y1) to the capacity wSource
* set the edge between Sink and (x1,y1) to the capacity wSink
* @param x1
* @param y1
* @param wSource capacity to the source
* @param wSink capacity to the sink
*/
public void setTWeight(int x1,int y1,double wSource,double wSink){
int i2=x1*h+y1;
edge[startingEdge[0][i2]].capacity=wSource;
edge[edge[startingEdge[0][i2]].invEdgeIndex].capacity=-wSource;
edge[startingEdge[1][i2]].capacity=-wSink;
edge[edge[startingEdge[1][i2]].invEdgeIndex].capacity=wSink;
}
/**
* return the part of the graph where (x1,y1) is
* @param x1
* @param y1
* @return 0 if connected to Source, 1 if connected to Sink
* 2 if isolated
*/
public int linkedTo(int x1,int y1){
int i2=x1*h+y1;
if (edge[startingEdge[0][i2]].capacity-edge[startingEdge[0][i2]].flow>eps)
return 0;
else if(edge[edge[startingEdge[1][i2]].invEdgeIndex].capacity-edge[edge[startingEdge[1][i2]].invEdgeIndex].flow>eps){
return 1;
}else{
return 2;
}
}
/**
* Calculate current Flow
* @return current Flow
*/
public double getFlow(){
double f=0;int x,y;
for(x=0;x<w;x++){
for(y=0;y<h;y++){
f+=edge[edge[startingEdge[1][(x*h+y)]].invEdgeIndex].flow;
}
}
return f;
}
/**
* Reset the flow in the graph
*/
private void resetFlow(){
for(int i=0;i<edge.length;i++)
edge[i].flow=0;
}
/**
* Based on Boykov & Kolmogorov Implementation
* By Bastien Jacquet see "An experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision" Boykov & Kolmogorov [2004]
*/
LinkedList<Integer> orphan;boolean[] isInS;LinkedList<Integer> active;boolean[] isInA;
public void doCut(){
resetFlow();
isInS=new boolean[nbNode];isInS[0]=true;
active=new LinkedList<Integer>();active.add(0);isInA=new boolean[nbNode];isInA[0]=true;
orphan=new LinkedList<Integer>();
for(int i=0;i<node.length;i++)node[i].prevEdgeIndex=-1;
while(true){
int lastEdge=growthStage();
if(lastEdge==-1) return;
augmentationStage(lastEdge);
adoptionStage();
}
}
/**
* Phase 1 : growth Stage
* Build the entire tree by setting prevEdgeIndex for each node
* @return the last edge index of the path to Sink, -1 if no path
*/
private int growthStage(){
//if(debug) System.out.println("growthStage osize:"+orphan.size());
if (isInS[1]) return node[1].prevEdgeIndex;
int curNodeIndex,curStartingEdgeIndex;Edge curEdge;
while (!active.isEmpty()){
curNodeIndex=active.peek();
//Speed up we just flag an active node for deletion
if(!isInA[curNodeIndex]){active.poll();continue;}
for(curStartingEdgeIndex=0 ;curStartingEdgeIndex < startingEdge[curNodeIndex].length ; curStartingEdgeIndex++){
curEdge=edge[startingEdge[curNodeIndex][curStartingEdgeIndex]];
if(curEdge.capacity-curEdge.flow<=eps) continue;
if(!isInS[curEdge.terminal_vertex]){ //if is in T
active.add(curEdge.terminal_vertex);isInA[curEdge.terminal_vertex]=true;
isInS[curEdge.terminal_vertex]=true;
node[curEdge.terminal_vertex].prevEdgeIndex=startingEdge[curNodeIndex][curStartingEdgeIndex];
}
if(curEdge.terminal_vertex==1) {
return startingEdge[curNodeIndex][curStartingEdgeIndex];
}
}
active.poll();isInA[curNodeIndex]=false;
}
return -1;
}
/**
* Phase 2 : augmentation Stage
* saturate the path starting with the edge lastEdgeIndex
* @param lastEdgeIndex
*/
private void augmentationStage(int lastEdgeIndex){
double bottleNeckCap;
try {
bottleNeckCap = edge[lastEdgeIndex].capacity-edge[lastEdgeIndex].flow;
for(int curNodeIndex=edge[lastEdgeIndex].initial_vertex;curNodeIndex!=0;curNodeIndex=edge[node[curNodeIndex].prevEdgeIndex].initial_vertex){
if(bottleNeckCap>edge[node[curNodeIndex].prevEdgeIndex].capacity-edge[node[curNodeIndex].prevEdgeIndex].flow){
bottleNeckCap=edge[node[curNodeIndex].prevEdgeIndex].capacity-edge[node[curNodeIndex].prevEdgeIndex].flow;
}
}
} catch (Exception e) {
//TODO : This should never happens
e.printStackTrace();
//if(node[edge[lastEdgeIndex].initial_vertex].prevEdgeIndex==-1)
isInS=new boolean[nbNode];isInS[0]=true;
active=new LinkedList<Integer>();active.add(0);isInA=new boolean[nbNode];isInA[0]=true;
orphan=new LinkedList<Integer>();
return;
}
int prevEdgeIndex=-1;
for(int curEdgeIndex=lastEdgeIndex;curEdgeIndex!=-1;curEdgeIndex=prevEdgeIndex){
edge[curEdgeIndex].flow+=bottleNeckCap;
edge[edge[curEdgeIndex].invEdgeIndex].flow-=bottleNeckCap;
prevEdgeIndex=node[edge[curEdgeIndex].initial_vertex].prevEdgeIndex;
if(edge[curEdgeIndex].capacity-edge[curEdgeIndex].flow<=eps){
node[edge[curEdgeIndex].terminal_vertex].prevEdgeIndex=-1;
orphan.addFirst(edge[curEdgeIndex].terminal_vertex);
}
}
}
private int getRootOf(int nodeIndex){
int curRootNodeIndex=nodeIndex;
while(node[curRootNodeIndex].prevEdgeIndex>0){
curRootNodeIndex=edge[node[curRootNodeIndex].prevEdgeIndex].initial_vertex;
}
return curRootNodeIndex;
}
/**
* Phase 3 : adoption Stage
* Repair the search tree by processing orphans
*/
private void adoptionStage(){
int curNodeIndex,curStartingEdgeIndex;Edge curEdge;
while (!orphan.isEmpty()){
curNodeIndex=orphan.poll();
boolean hasFindParent=false;
//searching parent
for(curStartingEdgeIndex=0 ;!hasFindParent && curStartingEdgeIndex < startingEdge[curNodeIndex].length ; curStartingEdgeIndex++){
//For each incoming edge
curEdge=edge[edge[startingEdge[curNodeIndex][curStartingEdgeIndex]].invEdgeIndex];
if(curEdge.capacity-curEdge.flow<=eps) continue;
if(!isInS[curEdge.initial_vertex])continue;
int curRootNodeIndex=curEdge.initial_vertex;
while(node[curRootNodeIndex].prevEdgeIndex>0){
curRootNodeIndex=edge[node[curRootNodeIndex].prevEdgeIndex].initial_vertex;
}
if(curRootNodeIndex!=0)continue;
hasFindParent=true;
node[curNodeIndex].prevEdgeIndex=edge[startingEdge[curNodeIndex][curStartingEdgeIndex]].invEdgeIndex;
break;
}
// no parents possible
if(!hasFindParent){
isInS[curNodeIndex]=false;
//Speed up we just flag an active node for deletion
isInA[curNodeIndex]=false;
for(curStartingEdgeIndex=0 ;curStartingEdgeIndex < startingEdge[curNodeIndex].length ; curStartingEdgeIndex++){
curEdge=edge[startingEdge[curNodeIndex][curStartingEdgeIndex]];
//Children becomes orphans
if(node[curEdge.terminal_vertex].prevEdgeIndex==startingEdge[curNodeIndex][curStartingEdgeIndex]){
node[curEdge.terminal_vertex].prevEdgeIndex=-1;
orphan.addLast(curEdge.terminal_vertex);
}
if(!isInS[curEdge.terminal_vertex]) continue;
curEdge=edge[curEdge.invEdgeIndex];
//Add in active if not already here
if(curEdge.capacity-curEdge.flow>eps && !isInA[curEdge.initial_vertex]) {
active.add(curEdge.initial_vertex);
isInA[curEdge.initial_vertex]=true;
}
}
}
}
}
}