Aros/开发人员/Zune/示例/请求者
外观
	
	
有时需要打开一个消息框,向用户显示简短的消息。这可能是一条错误消息或类似信息。
为此,ZUNE 提供了 **MUI_Request**。
它是这样工作的
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/muimaster.h>
#include <libraries/mui.h>
int main (int argc, char **argv) {
   struct Library *MUIMasterBase   = NULL;
         
   // open Zune (=MUI) library
   if (MUIMasterBase = (struct Library *) OpenLibrary("muimaster.library", 0)) {
            
      // create application and window, the root objects of any Zune application:
      // window need minimum content to open, so we add a TextObject
      Object *window;
      Object *app = ApplicationObject,
         SubWindow, window = WindowObject,
            WindowContents, TextObject,
                MUIA_Text_Contents, "Inside your window.",
            End,
         End,
      End;
         
      if (app) {
         // open window:
         set(window, MUIA_Window_Open, TRUE);
            
         // test if opening window was successful:
         IPTR open;
         get(window, MUIA_Window_Open, &open);
         
         if (open) {
            // show requester:
            MUI_Request(app, window, 0L, "MessageBox Title", "Close button text", "Your Message Text", NULL);
            // close window, and dump objects:
            set(window, MUIA_Window_Open, FALSE);
         }      
                
         MUI_DisposeObject(app);
      }
      CloseLibrary(MUIMasterBase);
   }
}
注意:在上面的示例中,为了节省输入并获得更清晰的视图,使用了一些 C 宏(ApplicationObject、WindowObject、SubWindow、set() 和 get()),这些宏在 <libraries/mui.h> 中定义,请参阅更多 C 宏,以及 ZUNE 宏的实际作用。
gcc [sourcefile] -lmui
它看起来是这样的
此示例在 2010 年 3 月 10 日的 AROS 上进行了测试。
