Io 编程/将 Io 绑定到 C++
外观
< Io 编程
以下代码示例展示了一个简单的绑定到 Io 的类。绑定已通过测试,但可能不完全正确。
IoBindingTest 类只存储一个数字,并提供通常的 setter 和 getter 访问器。此外,可以比较两个类的实例。该类具有常规的构造函数,以及一个复制构造函数和一个接受数字的构造函数。在绑定中创建克隆时使用复制构造函数。
// begin test class class IoBindingTest; class IoBindingTest { public: IoBindingTest() : num(0) {}; IoBindingTest(int n) : num(n) {}; IoBindingTest(IoBindingTest* ptr) : num(ptr->num) {}; ~IoBindingTest() {}; int GetNum(void) { return num; }; void SetNum(int n) { num = n; }; bool CompareWith(IoBindingTest* obj) { return num == obj->num; }; private: int num; }; // end test class
绑定类创建了一堆静态类函数,这些函数可以从 C 代码(如 Io 的 VM)访问,用于使用测试类的同名实例方法。此外,绑定类还具有特定于 Io VM 的方法(proto、tag、rawClone、mark、free),以及一个在运行时将绑定添加到 VM 的最终函数。
#include "IoVM.h" class IoBindingTest_io { public: static IoObject* GetNum(IoObject *self, IoObject *locals, IoMessage *m); static IoObject* SetNum(IoObject *self, IoObject *locals, IoMessage *m); static IoObject* CompareWith(IoObject *self, IoObject *locals, IoMessage *m); static IoObject* proto(IoState* state); static IoTag* tag(IoState* state, const char* name); static IoObject* rawClone(IoObject* self); static IoObject* mark(IoObject* self); static IoObject* free(IoObject* self); static void addBinding(IoState* state); };
IoTag *IoBindingTest_io::tag(IoState* state, const char* name) { IoTag* tag = IoTag_newWithName_(name); tag->state = state; tag->cloneFunc = (TagCloneFunc*) rawClone; tag->markFunc = (TagMarkFunc*) mark; tag->freeFunc = (TagFreeFunc*) free; return tag; }
proto
函数用于在 Io VM 中创建初始原型。
IoObject *IoBindingTest_io::proto(IoState* state) { IoMethodTable methods[] = { {"GetNum", GetNum}, {"SetNum", SetNum}, {"CompareWith", CompareWith}, {NULL, NULL} }; IoObject* self = IoObject_new(state); self->tag = tag(state, "IoBindingTest"); self->data = 0; IoObject_addMethodTable_(self, methods); return self; }
addBinding
函数用于在运行时将我们对象的原型放入 Io VM 中。
void IoBindingTest_io::addBinding(IoState* state) { IoObject* self = proto(state); IoState_registerProtoWithFunc_(state, self, (IoStateProtoFunc*)proto); IoObject_setSlot_to_(state->lobby, IOSYMBOL("IoBindingTest"), self); }
IoObject *IoBindingTest_io::rawClone(IoObject *self) { IoObject *clone = IoObject_rawClonePrimitive(self); if (self->data) clone->data = new IoBindingTest(reinterpret_cast<IoBindingTest*>(self->data)); else clone->data = new IoBindingTest; return clone; }
mark
函数由垃圾收集器使用。如果 C++ 对象引用了 Io VM 中的其他对象,则也必须标记这些对象。
IoObject *IoBindingTest_io::mark(IoObject *self) { return self; }
free
顾名思义,这是在适当的情况下释放/删除 C++ 对象的地方。
IoObject *IoBindingTest_io::free(IoObject *self) { if (self->data) { IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data); delete obj; self->data = NULL; } return self; }
以下三个函数是实例方法的实际绑定,因此可以从脚本中调用它们。
IoObject* IoBindingTest_io::GetNum(IoObject *self, IoObject *locals, IoMessage *m) { IOASSERT(self->data, "No C++ object"); IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data); return IoNumber_newWithDouble_(self->state, obj->GetNum()); };
IoObject* IoBindingTest_io::SetNum(IoObject *self, IoObject *locals, IoMessage *m) { IOASSERT(self->data, "No C++ object"); IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data); IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments"); IoObject *arg1 = IoMessage_locals_numberArgAt_(m, locals, 0); obj->SetNum(IoNumber_asInt(arg1)); return self; };
IoObject* IoBindingTest_io::CompareWith(IoObject *self, IoObject *locals, IoMessage *m) { IOASSERT(self->data, "No C++ object"); IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data); IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments"); IoObject *arg1 = IoMessage_locals_valueArgAt_(m, locals, 0); // make sure the object is tagged IOASSERT(arg1->tag, "No tag in arg"); // check the tag to make sure it is the right object class IOASSERT(strcmp(arg1->tag->name, "IoBindingTest") == 0, "arg not IoBindingTest object"); // check for the actual existence of the C++ object IOASSERT(arg1->data, "No C++ object in arg"); IoBindingTest* arg1obj = reinterpret_cast<IoBindingTest*>(arg1->data); // bool is simulated by returning self or nil if (obj->CompareWith(arg1obj)) return self; else return IONIL(self); };