Io 编程/将 Io 绑定到 C++
外观
< Io 编程
以下代码示例展示了一个简单的绑定到 Io 的类。绑定已通过测试,但可能不完全正确。
IoBindingTest 类只存储一个数字,并提供通常的 setter 和 getter 访问器。此外,可以比较两个类的实例。该类具有常规的构造函数,以及一个复制构造函数和一个接受数字的构造函数。在绑定中创建克隆时使用复制构造函数。
// begin test class
class IoBindingTest;
class IoBindingTest
{
public:
IoBindingTest() : num(0) {};
IoBindingTest(int n) : num(n) {};
IoBindingTest(IoBindingTest* ptr) : num(ptr->num) {};
~IoBindingTest() {};
int GetNum(void) { return num; };
void SetNum(int n) { num = n; };
bool CompareWith(IoBindingTest* obj) { return num == obj->num; };
private:
int num;
};
// end test class
绑定类创建了一堆静态类函数,这些函数可以从 C 代码(如 Io 的 VM)访问,用于使用测试类的同名实例方法。此外,绑定类还具有特定于 Io VM 的方法(proto、tag、rawClone、mark、free),以及一个在运行时将绑定添加到 VM 的最终函数。
#include "IoVM.h"
class IoBindingTest_io
{
public:
static IoObject* GetNum(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* SetNum(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* CompareWith(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* proto(IoState* state);
static IoTag* tag(IoState* state, const char* name);
static IoObject* rawClone(IoObject* self);
static IoObject* mark(IoObject* self);
static IoObject* free(IoObject* self);
static void addBinding(IoState* state);
};
IoTag *IoBindingTest_io::tag(IoState* state, const char* name)
{
IoTag* tag = IoTag_newWithName_(name);
tag->state = state;
tag->cloneFunc = (TagCloneFunc*) rawClone;
tag->markFunc = (TagMarkFunc*) mark;
tag->freeFunc = (TagFreeFunc*) free;
return tag;
}
proto 函数用于在 Io VM 中创建初始原型。
IoObject *IoBindingTest_io::proto(IoState* state)
{
IoMethodTable methods[] = {
{"GetNum", GetNum},
{"SetNum", SetNum},
{"CompareWith", CompareWith},
{NULL, NULL}
};
IoObject* self = IoObject_new(state);
self->tag = tag(state, "IoBindingTest");
self->data = 0;
IoObject_addMethodTable_(self, methods);
return self;
}
addBinding 函数用于在运行时将我们对象的原型放入 Io VM 中。
void IoBindingTest_io::addBinding(IoState* state)
{
IoObject* self = proto(state);
IoState_registerProtoWithFunc_(state, self, (IoStateProtoFunc*)proto);
IoObject_setSlot_to_(state->lobby, IOSYMBOL("IoBindingTest"), self);
}
IoObject *IoBindingTest_io::rawClone(IoObject *self)
{
IoObject *clone = IoObject_rawClonePrimitive(self);
if (self->data)
clone->data = new IoBindingTest(reinterpret_cast<IoBindingTest*>(self->data));
else
clone->data = new IoBindingTest;
return clone;
}
mark 函数由垃圾收集器使用。如果 C++ 对象引用了 Io VM 中的其他对象,则也必须标记这些对象。
IoObject *IoBindingTest_io::mark(IoObject *self)
{
return self;
}
free 顾名思义,这是在适当的情况下释放/删除 C++ 对象的地方。
IoObject *IoBindingTest_io::free(IoObject *self)
{
if (self->data)
{
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
delete obj;
self->data = NULL;
}
return self;
}
以下三个函数是实例方法的实际绑定,因此可以从脚本中调用它们。
IoObject* IoBindingTest_io::GetNum(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
return IoNumber_newWithDouble_(self->state, obj->GetNum());
};
IoObject* IoBindingTest_io::SetNum(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments");
IoObject *arg1 = IoMessage_locals_numberArgAt_(m, locals, 0);
obj->SetNum(IoNumber_asInt(arg1));
return self;
};
IoObject* IoBindingTest_io::CompareWith(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments");
IoObject *arg1 = IoMessage_locals_valueArgAt_(m, locals, 0);
// make sure the object is tagged
IOASSERT(arg1->tag, "No tag in arg");
// check the tag to make sure it is the right object class
IOASSERT(strcmp(arg1->tag->name, "IoBindingTest") == 0, "arg not IoBindingTest object");
// check for the actual existence of the C++ object
IOASSERT(arg1->data, "No C++ object in arg");
IoBindingTest* arg1obj = reinterpret_cast<IoBindingTest*>(arg1->data);
// bool is simulated by returning self or nil
if (obj->CompareWith(arg1obj))
return self;
else
return IONIL(self);
};