Oberon/ETH Oberon/2.3.7/Displays.Colors.Mod
外观
< Oberon | ETH Oberon
(* ETH Oberon, Copyright 1990-2003 Computer Systems Institute, ETH Zurich, CH-8092 Zurich.
Refer to the license.txt file provided with this distribution. *)
MODULE Colors; (** portable **) (* eos 06.09.21 07.01.29 *)
(**
Color conversions and abstract color objects
**)
IMPORT
Files, Objects, Displays, Display, Strings;
CONST
undefined* = -1; red* = 0; yellow* = 1/6; green* = 2/6; cyan* = 3/6; blue* = 4/6; magenta* = 5/6; (** hues **)
TYPE
(** color objects **)
Color* = POINTER TO ColorDesc;
ColorDesc* = RECORD (Objects.ObjDesc)
r, g, b: REAL; (* internal representation is RGB *)
END;
(** inverse color lookup table **)
Index* = RECORD
bits: INTEGER; (* number of bits per component in color cube *)
cube: POINTER TO ARRAY OF CHAR; (* maps RGB triples to palette indices, size is (2^bits)^3 *)
END;
VAR
DisplayIndex*: Index; (** inverse color lookup table for display palette **)
DisplayBits*: INTEGER; (** number of bits used for DisplayIndex **)
Red*, Green*, Blue*: ARRAY 256 OF INTEGER; (** copy of display palette (faster lookup) **)
(**--- Inverse Color Lookup ---**)
(** return index of best match in inverse color lookup table **)
PROCEDURE Match* (index: Index; bits, red, green, blue: INTEGER): INTEGER;
VAR shift: INTEGER;
BEGIN
IF bits > 6 THEN bits := 6 END;
shift := bits-8;
RETURN ORD(index.cube[ASH(ASH(red, shift), 2*bits) + ASH(ASH(green, shift), bits) + ASH(blue, shift)])
END Match;
(** initialize inverse color lookup table **)
PROCEDURE MakeIndex* (VAR index: Index; bits, colors: INTEGER; VAR red, green, blue: ARRAY OF INTEGER);
VAR
nbits, x, colormax, cur, rcol, gcol, bcol: INTEGER;
xsqr, txsqr, rstride, gstride, size, i, rdist, gdist, bdist, cdist: LONGINT;
dbuf: POINTER TO ARRAY OF LONGINT;
rcenter, gcenter, bcenter, ghere, bhere, gmin, bmin, gmax, bmax: INTEGER;
incr, incg, incb, p, rp, gp: LONGINT;
ginc, binc: LONGINT;
PROCEDURE blueloop(): BOOLEAN;
VAR detect: BOOLEAN; blue: INTEGER; bp, bdist, bxx: LONGINT;
BEGIN
detect := FALSE;
blue := bhere; bp := gp; bdist := gdist; bxx := binc;
WHILE (blue < bmax) & (dbuf[bp] <= bdist) DO
INC(blue); INC(bp); INC(bdist, bxx); INC(bxx, txsqr)
END;
IF blue < bmax THEN (* found applicable cell *)
IF blue > bhere THEN
bhere := blue; gp := bp; gdist := bdist; binc := bxx
END;
detect := TRUE;
WHILE (blue < bmax) & (dbuf[bp] > bdist) DO
dbuf[bp] := bdist; index.cube[bp] := CHR(cur);
INC(blue); INC(bp); INC(bdist, bxx); INC(bxx, txsqr)
END
END;
blue := bhere-1; bp := gp-1; bxx := binc - txsqr; bdist := gdist - bxx;
IF ~detect THEN
WHILE (blue >= bmin) & (dbuf[bp] <= bdist) DO
DEC(blue); DEC(bp); DEC(bxx, txsqr); DEC(bdist, bxx)
END;
IF blue >= bmin THEN
bhere := blue; gp := bp; gdist := bdist; binc := bxx; detect := TRUE
END
END;
WHILE (blue >= bmin) & (dbuf[bp] > bdist) DO
dbuf[bp] := bdist; index.cube[bp] := CHR(cur);
DEC(blue); DEC(bp); DEC(bxx, txsqr); DEC(bdist, bxx)
END;
RETURN detect
END blueloop;
PROCEDURE greenloop(): BOOLEAN;
VAR detect: BOOLEAN; green: INTEGER; ggp, ggdist, gxx: LONGINT;
BEGIN
detect := FALSE;
bhere := bcenter; bmin := 0; bmax := colormax; binc := incb; (* restart blueloop *)
green := ghere; gp := rp; ggp := gp; gdist := rdist; ggdist := gdist; gxx := ginc;
WHILE green < gmax DO
IF blueloop() THEN
IF ~detect THEN
IF green > ghere THEN
ghere := green; rp := ggp; rdist := ggdist; ginc := gxx
END;
detect := TRUE
END;
INC(green); INC(gp, gstride); INC(ggp, gstride); INC(gdist, gxx); INC(ggdist, gxx); INC(gxx, txsqr)
ELSIF ~detect THEN
green := gmax
ELSE
INC(green); INC(gp, gstride); INC(ggp, gstride); INC(gdist, gxx); INC(ggdist, gxx); INC(gxx, txsqr)
END
END;
bhere := bcenter; bmin := 0; bmax := colormax; binc := incb; (* restart blueloop *)
green := ghere-1; gp := rp - gstride; ggp := gp; gxx := ginc - txsqr; gdist := rdist - gxx; ggdist := gdist;
WHILE green >= gmin DO
IF blueloop() THEN
IF ~detect THEN
ghere := green; rp := ggp; rdist := ggdist; ginc := gxx; detect := TRUE
END;
DEC(green); DEC(gp, gstride); DEC(ggp, gstride); DEC(gxx, txsqr); DEC(gdist, gxx); DEC(ggdist, gxx)
ELSIF ~detect THEN
green := gmin-1
ELSE
DEC(green); DEC(gp, gstride); DEC(ggp, gstride); DEC(gxx, txsqr); DEC(gdist, gxx); DEC(ggdist, gxx)
END
END;
RETURN detect
END greenloop;
PROCEDURE redloop;
VAR detect: BOOLEAN; red: INTEGER; rxx: LONGINT;
BEGIN
(* red up loop *)
detect := FALSE;
ghere := gcenter; gmin := 0; gmax := colormax; ginc := incg; (* restart greenloop *)
red := rcenter; rp := p; rdist := cdist; rxx := incr;
WHILE red < colormax DO
IF greenloop() THEN detect := TRUE; INC(red); INC(rp, rstride); INC(rdist, rxx); INC(rxx, txsqr)
ELSIF detect THEN red := colormax (* leave loop *)
ELSE INC(red); INC(rp, rstride); INC(rdist, rxx); INC(rxx, txsqr)
END
END;
(* red down loop *)
ghere := gcenter; gmin := 0; gmax := colormax; ginc := incg; (* restart greenloop *)
red := rcenter-1; rp := p - rstride; rxx := incr - txsqr; rdist := cdist - rxx;
WHILE red >= 0 DO
IF greenloop() THEN detect := TRUE; DEC(red); DEC(rp, rstride); DEC(rxx, txsqr); DEC(rdist, rxx)
ELSIF detect THEN red := -1 (* leave loop *)
ELSE DEC(red); DEC(rp, rstride); DEC(rxx, txsqr); DEC(rdist, rxx)
END
END
END redloop;
BEGIN
(* uses Spencer W. Thomas' algorithm from Graphics Gems II (ugly as it is) *)
ASSERT(colors <= 256, 100);
IF bits > 6 THEN bits := 6 END; (* (2^6)^3 = 262144! *)
nbits := 8-bits; x := SHORT(ASH(1, nbits)); xsqr := ASH(1, 2*nbits); txsqr := 2*xsqr;
colormax := SHORT(ASH(1, bits)); rstride := ASH(1, 2*bits); gstride := colormax;
(* fill buffer with maximal distance *)
size := ASH(1, 3*bits); NEW(dbuf, size);
i := 0; WHILE i < size DO dbuf[i] := MAX(LONGINT); INC(i) END;
IF (index.cube = NIL) OR (LEN(index.cube^) < size) THEN NEW(index.cube, size) END;
index.bits := bits;
cur := 0;
WHILE cur < colors DO
rcol := red[cur]; rcenter := SHORT(ASH(rcol, -nbits)); rdist := rcol - (rcenter * x + x DIV 2);
gcol := green[cur]; gcenter := SHORT(ASH(gcol, -nbits)); gdist := gcol - (gcenter * x + x DIV 2);
bcol := blue[cur]; bcenter := SHORT(ASH(bcol, -nbits)); bdist := bcol - (bcenter * x + x DIV 2);
cdist := rdist * rdist + gdist * gdist + bdist * bdist;
incr := 2*((rcenter+1) * xsqr - rcol * x); incg := 2*((gcenter+1) * xsqr - gcol * x); incb := 2*((bcenter+1) * xsqr - bcol * x);
p := rcenter * rstride + gcenter * gstride + bcenter;
redloop;
INC(cur)
END
END MakeIndex;
(** update the inverse color lookup table for the display palette **)
PROCEDURE Update*;
VAR colors, n: INTEGER; d: Displays.Display; col: LONGINT;
BEGIN
d := Displays.main;
IF (d # NIL) & (d.format = Displays.index8) THEN (* use real palette *)
IF d.IndexToColor(0) = d.IndexToColor(16) THEN colors := 16 ELSE colors := 256 END;
FOR n := 0 TO colors-1 DO
col := d.IndexToColor(n);
Red[n] := SHORT(ASH(col, -16) MOD 100H);
Green[n] := SHORT(ASH(col, -8) MOD 100H);
Blue[n] := SHORT(col MOD 100H)
END;
MakeIndex(DisplayIndex, DisplayBits, colors, Red, Green, Blue)
ELSE
colors := SHORT(ASH(1, Display.Depth(Display.ColLeft)));
IF colors > 256 THEN colors := 256 END;
FOR n := 0 TO colors-1 DO
Display.GetColor(n, Red[n], Green[n], Blue[n])
END;
MakeIndex(DisplayIndex, DisplayBits, colors, Red, Green, Blue)
END
END Update;
(**--- Conversion Routines ---**)
(** Oberon display model **)
PROCEDURE DisplayToRGB* (dcol: Display.Color; VAR r, g, b: REAL);
VAR dr, dg, db: INTEGER;
BEGIN
IF dcol < 0 THEN Display.GetColor(dcol, dr, dg, db)
ELSE dr := Red[dcol]; dg := Green[dcol]; db := Blue[dcol]
END;
r := (1/255)*dr; g := (1/255)*dg; b := (1/255)*db
END DisplayToRGB;
PROCEDURE RGBToDisplay* (r, g, b: REAL; VAR dcol: Display.Color);
VAR dr, dg, db: LONGINT;
BEGIN
dr := ENTIER(255*r); dg := ENTIER(255*g); db := ENTIER(255*b);
IF Display.TrueColor(Display.ColLeft) THEN
dcol := Display.RGB(dr, dg, db)
ELSE
dcol := Match(DisplayIndex, DisplayBits, SHORT(dr), SHORT(dg), SHORT(db))
END
END RGBToDisplay;
(** HSV (Hue Saturation Value) model **)
PROCEDURE RGBToHSV* (r, g, b: REAL; VAR h, s, v: REAL);
VAR min, d: REAL;
BEGIN
(* conversion algorithm: Foley et al. fig 13.33 *)
IF r < g THEN
IF g < b THEN min := r; v := b
ELSIF b < r THEN min := b; v := g
ELSE min := r; v := g
END
ELSE
IF b > r THEN min := g; v := b
ELSIF g > b THEN min := b; v := r
ELSE min := g; v := r
END
END;
d := v - min;
IF v = 0 THEN s := 0 (* black is a special case with saturation 0 *)
ELSE s := d/v
END;
IF s = 0 THEN (* achromatic case *)
h := undefined
ELSE
IF r = v THEN h := (g - b)/d (* hue between yellow and magenta *)
ELSIF g = v THEN h := 2 + (b - r)/d (* hue between cyan and yellow *)
ELSE h := 4 + (r - g)/d (* hue between magenta and cyan *)
END;
h := (1/6)*h;
IF h < 0 THEN h := h+1
ELSIF h >= 1 THEN h := h-1
END
END
END RGBToHSV;
PROCEDURE HSVToRGB* (h, s, v: REAL; VAR r, g, b: REAL);
VAR i: LONGINT; f, p, q, t: REAL;
BEGIN
(* conversion algorithm: Foley et al. fig 13.34 *)
IF s = 0 THEN (* achromatic case *)
r := v; g := v; b := v
ELSE
h := 6*h; i := ENTIER(h); f := h - i;
p := v * (1-s); q := v * (1 - s*f); t := v * (1 - s*(1-f));
CASE i MOD 6 OF
| 0: r := v; g := t; b := p
| 1: r := q; g := v; b := p
| 2: r := p; g := v; b := t
| 3: r := p; g := q; b := v
| 4: r := t; g := p; b := v
| 5: r := v; g := p; b := q
END
END
END HSVToRGB;
(** CMY (Cyan Magenta Yellow) model **)
PROCEDURE RGBToCMY* (r, g, b: REAL; VAR c, m, y: REAL);
BEGIN
c := 1 - r; m := 1 - g; y := 1 - b
END RGBToCMY;
PROCEDURE CMYToRGB* (c, m, y: REAL; VAR r, g, b: REAL);
BEGIN
r := 1 - c; g := 1 - m; b := 1 - y
END CMYToRGB;
(** CMYK (Cyan Magenta Yellow blacK) model **)
PROCEDURE RGBToCMYK* (r, g, b: REAL; VAR c, m, y, k: REAL);
BEGIN
c := 1 - r; m := 1 - g; y := 1 - b;
IF r < g THEN
IF b < r THEN k := b
ELSE k := r
END
ELSE
IF b < g THEN k := b
ELSE k := g
END
END;
c := c - k; m := m - k; y := y - k
END RGBToCMYK;
PROCEDURE CMYKToRGB* (c, m, y, k: REAL; VAR r, g, b: REAL);
BEGIN
r := 1 - (k + c); g := 1 - (k + m); b := 1 - (k + y)
END CMYKToRGB;
(**--- Colors ---**)
(** copy color contents **)
PROCEDURE Copy* (VAR msg: Objects.CopyMsg; from, to: Color);
BEGIN
to.handle := from.handle;
to.r := from.r; to.g := from.g; to.b := from.b
END Copy;
(** message handler **)
PROCEDURE Handle* (obj: Objects.Object; VAR msg: Objects.ObjMsg);
VAR col, copy: Color; x, y, z, w: REAL; lib: Objects.Library; ref: INTEGER; ver: LONGINT;
BEGIN
col := obj(Color);
IF msg IS Objects.AttrMsg THEN
WITH msg: Objects.AttrMsg DO
IF msg.id = Objects.enum THEN
msg.Enum("RedGB"); msg.Enum("RGreenB"); msg.Enum("RGBlue");
msg.Enum("Color");
msg.Enum("HueSV"); msg.Enum("HSaturationV"); msg.Enum("HSValue");
msg.Enum("CyanMY"); msg.Enum("CMagentaY"); msg.Enum("CMYellow");
msg.Enum("CyanMYK"); msg.Enum("CMagentaYK"); msg.Enum("CMYellowK"); msg.Enum("CMYblacK")
ELSIF msg.id = Objects.get THEN
IF msg.name = "Gen" THEN
msg.class := Objects.String; msg.s := "Colors.New"; msg.res := 0
ELSIF msg.name = "RedGB" THEN
msg.class := Objects.Real; msg.x := col.r; msg.res := 0
ELSIF msg.name = "RGreenB" THEN
msg.class := Objects.Real; msg.x := col.g; msg.res := 0
ELSIF msg.name = "RGBlue" THEN
msg.class := Objects.Real; msg.x := col.b; msg.res := 0
ELSIF msg.name = "Color" THEN
msg.class := Objects.Int; RGBToDisplay(col.r, col.g, col.b, msg.i); msg.res := 0
ELSIF msg.name = "HueSV" THEN
msg.class := Objects.Real; RGBToHSV(col.r, col.g, col.b, msg.x, x, y); msg.res := 0
ELSIF msg.name = "HSaturationV" THEN
msg.class := Objects.Real; RGBToHSV(col.r, col.g, col.b, x, msg.x, y); msg.res := 0
ELSIF msg.name = "HSValue" THEN
msg.class := Objects.Real; RGBToHSV(col.r, col.g, col.b, x, y, msg.x); msg.res := 0
ELSIF msg.name = "CyanMY" THEN
msg.class := Objects.Real; RGBToCMY(col.r, col.g, col.b, msg.x, x, y); msg.res := 0
ELSIF msg.name = "CMagentaY" THEN
msg.class := Objects.Real; RGBToCMY(col.r, col.g, col.b, x, msg.x, y); msg.res := 0
ELSIF msg.name = "CMYellow" THEN
msg.class := Objects.Real; RGBToCMY(col.r, col.g, col.b, x, y, msg.x); msg.res := 0
ELSIF msg.name = "CyanMYK" THEN
msg.class := Objects.Real; RGBToCMYK(col.r, col.g, col.b, msg.x, x, y, z); msg.res := 0
ELSIF msg.name = "CMagentaYK" THEN
msg.class := Objects.Real; RGBToCMYK(col.r, col.g, col.b, x, msg.x, y, z); msg.res := 0
ELSIF msg.name = "CMYellowK" THEN
msg.class := Objects.Real; RGBToCMYK(col.r, col.g, col.b, x, y, msg.x, z); msg.res := 0
ELSIF msg.name = "CMYblacK" THEN
msg.class := Objects.Real; RGBToCMYK(col.r, col.g, col.b, x, y, z, msg.x); msg.res := 0
ELSIF msg.name = "Red255" THEN
msg.class := Objects.Int; msg.i := ENTIER(255*col.r); msg.res := 0
ELSIF msg.name = "Green255" THEN
msg.class := Objects.Int; msg.i := ENTIER(255*col.g); msg.res := 0
ELSIF msg.name = "Blue255" THEN
msg.class := Objects.Int; msg.i := ENTIER(255*col.b); msg.res := 0
ELSIF msg.name = "Hue360" THEN
RGBToHSV(col.r, col.g, col.b, x, y, z);
IF x < 0 THEN msg.class := Objects.String; msg.s := ""; msg.res := 0
ELSE msg.class := Objects.Int; msg.i := ENTIER(360*x); msg.res := 0
END
ELSIF msg.name = "Saturation100" THEN
msg.class := Objects.Int; RGBToHSV(col.r, col.g, col.b, x, y, z); msg.i := ENTIER(100*y); msg.res := 0
ELSIF msg.name = "Value100" THEN
msg.class := Objects.Int; RGBToHSV(col.r, col.g, col.b, x, y, z); msg.i := ENTIER(100*z); msg.res := 0
END
ELSIF msg.id = Objects.set THEN
IF msg.class = Objects.Int THEN
msg.x := msg.i
ELSIF msg.class = Objects.LongReal THEN
msg.x := SHORT(msg.y); msg.i := ENTIER(msg.x)
ELSIF msg.class = Objects.String THEN
Strings.StrToReal(msg.s, msg.y); msg.x := SHORT(msg.y);
Strings.StrToInt(msg.s, msg.i)
ELSIF msg.class = Objects.Real THEN
msg.i := ENTIER(msg.x)
ELSE
RETURN
END;
IF (msg.name = "RedGB") & (0 <= msg.x) & (msg.x <= 1) THEN
col.r := msg.x; msg.res := 0
ELSIF (msg.name = "RGreenB") & (0 <= msg.x) & (msg.x <= 1) THEN
col.g := msg.x; msg.res := 0
ELSIF (msg.name = "RGBlue") & (0 <= msg.x) & (msg.x <= 1) THEN
col.b := msg.x; msg.res := 0
ELSIF (msg.name = "Color") & (msg.i < 256) THEN
DisplayToRGB(msg.i, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "HueSV") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z); HSVToRGB(msg.x, y, z, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "HSaturationV") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z); HSVToRGB(x, msg.x, z, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "HSValue") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z); HSVToRGB(x, y, msg.x, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CyanMY") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMY(col.r, col.g, col.b, x, y, z); CMYToRGB(msg.x, y, z, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CMagentaY") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMY(col.r, col.g, col.b, x, y, z); CMYToRGB(x, msg.x, z, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CMYellow") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMY(col.r, col.g, col.b, x, y, z); CMYToRGB(x, y, msg.x, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CyanMYK") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMYK(col.r, col.g, col.b, x, y, z, w); CMYKToRGB(msg.x, y, z, w, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CMagentaYK") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMYK(col.r, col.g, col.b, x, y, z, w); CMYKToRGB(x, msg.x, z, w, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CMYellowK") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMYK(col.r, col.g, col.b, x, y, z, w); CMYKToRGB(x, y, msg.x, w, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "CMYblacK") & (0 <= msg.x) & (msg.x <= 1) THEN
RGBToCMYK(col.r, col.g, col.b, x, y, z, w); CMYKToRGB(x, y, z, msg.x, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "Red255") & (0 <= msg.i) & (msg.i < 256) THEN
col.r := msg.i/255; msg.res := 0
ELSIF (msg.name = "Green255") & (0 <= msg.i) & (msg.i < 256) THEN
col.g := msg.i/255; msg.res := 0
ELSIF (msg.name = "Blue255") & (0 <= msg.i) & (msg.i < 256) THEN
col.b := msg.i/255; msg.res := 0
ELSIF (msg.name = "Hue360") & (0 <= msg.i) & (msg.i < 360) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z);
IF (msg.class = Objects.String) & (msg.s = "") THEN HSVToRGB(-1, 0, z, col.r, col.g, col.b); msg.res := 0
ELSE HSVToRGB(msg.i/360, y, z, col.r, col.g, col.b); msg.res := 0
END
ELSIF (msg.name = "Saturation100") & (0 <= msg.i) & (msg.i <= 100) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z); HSVToRGB(x, msg.i/100, z, col.r, col.g, col.b); msg.res := 0
ELSIF (msg.name = "Value100") & (0 <= msg.i) & (msg.i <= 100) THEN
RGBToHSV(col.r, col.g, col.b, x, y, z); HSVToRGB(x, y, msg.i/100, col.r, col.g, col.b); msg.res := 0
END
END
END
ELSIF msg IS Objects.CopyMsg THEN
WITH msg: Objects.CopyMsg DO
IF msg.stamp # col.stamp THEN
NEW(copy); col.dlink := copy; col.stamp := msg.stamp;
Copy(msg, col, copy)
END;
msg.obj := col.dlink
END
ELSIF msg IS Objects.BindMsg THEN
lib := msg(Objects.BindMsg).lib;
IF (lib # NIL) & ((col.lib = NIL) OR (col.lib.name[0] = 0X) & (col.lib # lib)) THEN
lib.GenRef(lib, ref);
IF ref >= 0 THEN
lib.PutObj(lib, ref, col)
END
END
ELSIF msg IS Objects.FileMsg THEN
WITH msg: Objects.FileMsg DO
IF msg.id = Objects.store THEN
Files.WriteNum(msg.R, 1);
Files.WriteReal(msg.R, col.r); Files.WriteReal(msg.R, col.g); Files.WriteReal(msg.R, col.b)
ELSIF msg.id = Objects.load THEN
Files.ReadNum(msg.R, ver);
Files.ReadReal(msg.R, col.r); Files.ReadReal(msg.R, col.g); Files.ReadReal(msg.R, col.b)
END
END
END
END Handle;
(** generator command **)
PROCEDURE New*;
VAR col: Color;
BEGIN
NEW(col); col.handle := Handle;
Objects.NewObj := col
END New;
(** initialization **)
PROCEDURE InitRGB* (col: Color; r, g, b: REAL);
BEGIN
col.handle := Handle; col.r := r; col.g := g; col.b := b
END InitRGB;
PROCEDURE InitDisplay* (col: Color; dcol: Display.Color);
BEGIN
col.handle := Handle;
DisplayToRGB(dcol, col.r, col.g, col.b)
END InitDisplay;
PROCEDURE InitHSV* (col: Color; h, s, v: REAL);
BEGIN
col.handle := Handle;
HSVToRGB(h, s, v, col.r, col.g, col.b)
END InitHSV;
PROCEDURE InitCMY* (col: Color; c, m, y: REAL);
BEGIN
col.handle := Handle;
CMYToRGB(c, m, y, col.r, col.g, col.b)
END InitCMY;
PROCEDURE InitCMYK* (col: Color; c, m, y, k: REAL);
BEGIN
col.handle := Handle;
CMYKToRGB(c, m, y, k, col.r, col.g, col.b)
END InitCMYK;
(** get color values **)
PROCEDURE GetRGB* (col: Color; VAR r, g, b: REAL);
BEGIN
r := col.r; g := col.g; b := col.b
END GetRGB;
PROCEDURE GetDisplay* (col: Color; VAR dcol: Display.Color);
BEGIN
RGBToDisplay(col.r, col.g, col.b, dcol)
END GetDisplay;
PROCEDURE GetHSV* (col: Color; VAR h, s, v: REAL);
BEGIN
RGBToHSV(col.r, col.g, col.b, h, s, v)
END GetHSV;
PROCEDURE GetCMY* (col: Color; VAR c, m, y: REAL);
BEGIN
RGBToCMY(col.r, col.b, col.b, c, m, y)
END GetCMY;
PROCEDURE GetCMYK* (col: Color; VAR c, m, y, k: REAL);
BEGIN
RGBToCMYK(col.r, col.g, col.b, c, m, y, k)
END GetCMYK;
(** set color values **)
PROCEDURE SetRGB* (col: Color; r, g, b: REAL);
BEGIN
col.r := r; col.g := g; col.b := b
END SetRGB;
PROCEDURE SetDisplay* (col: Color; dcol: Display.Color);
BEGIN
DisplayToRGB(dcol, col.r, col.g, col.b)
END SetDisplay;
PROCEDURE SetHSV* (col: Color; h, s, v: REAL);
BEGIN
HSVToRGB(h, s, v, col.r, col.g, col.b)
END SetHSV;
PROCEDURE SetCMY* (col: Color; c, m, y: REAL);
BEGIN
CMYToRGB(c, m, y, col.r, col.b, col.b)
END SetCMY;
PROCEDURE SetCMYK* (col: Color; c, m, y, k: REAL);
BEGIN
CMYKToRGB(c, m, y, k, col.r, col.b, col.b)
END SetCMYK;
BEGIN
DisplayBits := 4;
Update
END Colors.
(**
Notes
1. Color Conversions
In order to support RGB, HSV, CMY(K) and the Oberon display color model, several procedures convert from RGB to another model or vice versa. The range of all components is usually [0..1], except for display colors which are integers ranging from 0 to 255 (palette color) or from MIN(LONGINT) to -1 (true color).
2. Color Objects
Color objects are extensions of Objects.Object and can thus be used as models for visual gadgets which deal with color. Their internal representation is kept private, but components for all color models are accessible as object attributes.
3. Inverse Color Lookup
To speed up the conversion from an RGB triple to a palette index, an inverse color mapping can be computed with MakeIndex. The more bits are used for the index structure, the more memory is consumed. A reasonable value for bits is 4, allocating 4096 bytes on the heap.
4. Display Colors
The colors in the Oberon default palette are mirrored in global variables Red, Green and Blue. An inverse color lookup table using DisplayBits is available in DisplayIndex. When the display palette is modified, Update should be called to adapt all of these to the new palette.
**)