OpenGL 编程/参考
外观
OpenGL gl.h glu.h glut.h 的函数类型和命名空间参考
OpenGL 基本测试应用程序 用于本节示例
- void glAccum (GLenum op, GLfloat value);
- void glAlphaFunc (GLenum func, GLclampf ref);
- GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
- void glArrayElement (GLint i);
- void glBegin (GLenum mode);
- void glBindTexture (GLenum target, GLuint texture);
- void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- void glBlendFunc (GLenum sfactor, GLenum dfactor);
- void glCallList (GLuint list);
- void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
- void glClipPlane (GLenum plane, const GLdouble *equation);
- void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
- void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCullFace (GLenum mode);
- void glDeleteLists (GLuint list, GLsizei range);
- void glDeleteTextures (GLsizei n, const GLuint *textures);
- void glDepthFunc (GLenum func);
- void glDepthMask (GLboolean flag);
- void glDepthRange (GLclampd zNear, GLclampd zFar);
- void glDisable (GLenum cap);
- void glDisableClientState (GLenum array);
- void glDrawArrays (GLenum mode, GLint first, GLsizei count);
- void glDrawBuffer (GLenum mode);
- void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glEdgeFlag (GLboolean flag);
- void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
- void glEdgeFlagv (const GLboolean *flag);
- void glEnable (GLenum cap);
- void glEnableClientState (GLenum array);
- void glEnd (void);
- void glEndList (void);
- void glEvalCoord1d (GLdouble u);
- void glEvalCoord1dv (const GLdouble *u);
- void glEvalCoord1f (GLfloat u);
- void glEvalCoord1fv (const GLfloat *u);
- void lEvalCoord2d (GLdouble u, GLdouble v);
- void glEvalCoord2dv (const GLdouble *u);
- void glEvalCoord2f (GLfloat u, GLfloat v);
- void glEvalCoord2fv (const GLfloat *u);
- void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
- void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- void glEvalPoint1 (GLint i);
- void glEvalPoint2 (GLint i, GLint j);
- void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
- void glFinish (void);
- void glFlush (void);
- void glFogf (GLenum pname, GLfloat param);
- void glFogfv (GLenum pname, const GLfloat *params);
- void glFogi (GLenum pname, GLint param);
- void glFogiv (GLenum pname, const GLint *params);
- void glFrontFace (GLenum mode);
- void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLuint glGenLists (GLsizei range);
- void glGenTextures (GLsizei n, GLuint *textures);
- void glGetBooleanv (GLenum pname, GLboolean *params);
- void glGetClipPlane (GLenum plane, GLdouble *equation);
- void glGetDoublev (GLenum pname, GLdouble *params);
- GLenum glGetError (void);
- void glGetFloatv (GLenum pname, GLfloat *params);
- void glGetIntegerv (GLenum pname, GLint *params);
- void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
- void glGetLightiv (GLenum light, GLenum pname, GLint *params);
- void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
- void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
- void glGetMapiv (GLenum target, GLenum query, GLint *v);
- void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
- void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
- void glGetPixelMapfv (GLenum map, GLfloat *values);
- void glGetPixelMapuiv (GLenum map, GLuint *values);
- void glGetPixelMapusv (GLenum map, GLushort *values);
- void glGetPointerv (GLenum pname, GLvoid* *params);
- void glGetPolygonStipple (GLubyte *mask);
- const GLubyte * glGetString (GLenum name);
- void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
- void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
- void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
- void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
- void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
- void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
- void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
- void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
- void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
- void glIndexMask (GLuint mask);
- void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
- void glIndexd (GLdouble c);
- void glIndexdv (const GLdouble *c);
- void glIndexf (GLfloat c);
- void glIndexfv (const GLfloat *c);
- void glIndexi (GLint c);
- void glIndexiv (const GLint *c);
- void glIndexs (GLshort c);
- void glIndexsv (const GLshort *c);
- void glIndexub (GLubyte c);
- void glIndexubv (const GLubyte *c);
- void glInitNames (void);
- void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
- GLboolean glIsEnabled (GLenum cap);
- GLboolean glIsList (GLuint list);
- GLboolean glIsTexture (GLuint texture);
- void glLightModelf (GLenum pname, GLfloat param);
- void glLightModelfv (GLenum pname, const GLfloat *params);
- void glLightModeli (GLenum pname, GLint param);
- void glLightModeliv (GLenum pname, const GLint *params);
- void glLightf (GLenum light, GLenum pname, GLfloat param);
- void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
- void glLighti (GLenum light, GLenum pname, GLint param);
- void glLightiv (GLenum light, GLenum pname, const GLint *params);
- void glLineStipple (GLint factor, GLushort pattern);
- void glLineWidth (GLfloat width);
- void glListBase (GLuint base);
- void glLoadIdentity (void);
- void glLoadMatrixd (const GLdouble *m);
- void glLoadMatrixf (const GLfloat *m);
- void glLoadName (GLuint name);
- void glLogicOp (GLenum opcode);
- void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
- void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
- void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- void glMaterialf (GLenum face, GLenum pname, GLfloat param);
- void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
- void glMateriali (GLenum face, GLenum pname, GLint param);
- void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
- void glMatrixMode (GLenum mode);
- void glMultMatrixd (const GLdouble *m);
- void glMultMatrixf (const GLfloat *m);
- void glNewList (GLuint list, GLenum mode);
- void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
- void glNormal3bv (const GLbyte *v);
- void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
- void glNormal3dv (const GLdouble *v);
- void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
- void glNormal3fv (const GLfloat *v);
- void glNormal3i (GLint nx, GLint ny, GLint nz);
- void glNormal3iv (const GLint *v);
- void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
- void glNormal3sv (const GLshort *v);
- void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
- void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- void glPassThrough (GLfloat token);
- void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
- void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
- void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
- void glPixelStoref (GLenum pname, GLfloat param);
- void glPixelStorei (GLenum pname, GLint param);
- void glPixelTransferf (GLenum pname, GLfloat param);
- void glPixelTransferi (GLenum pname, GLint param);
- void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
- void glPointSize (GLfloat size);
- void glPolygonMode (GLenum face, GLenum mode);
- void glPolygonOffset (GLfloat factor, GLfloat units);
- void glPolygonStipple (const GLubyte *mask);
- void glPopClientAttrib (void);
- void glPopMatrix (void);
- void glPopName (void);
- void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
- void glPushAttrib (GLbitfield mask);
- void glPushClientAttrib (GLbitfield mask);
- void glPushMatrix (void);
- void glPushName (GLuint name);
- void glRasterPos2d (GLdouble x, GLdouble y);
- void glRasterPos2dv (const GLdouble *v);
- void glRasterPos2f (GLfloat x, GLfloat y);
- void glRasterPos2fv (const GLfloat *v);
- void glRasterPos2i (GLint x, GLint y);
- void glRasterPos2iv (const GLint *v);
- void glRasterPos2s (GLshort x, GLshort y);
- void glRasterPos2sv (const GLshort *v);
- void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
- void glRasterPos3dv (const GLdouble *v);
- void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
- void glRasterPos3fv (const GLfloat *v);
- void glRasterPos3i (GLint x, GLint y, GLint z);
- void glRasterPos3iv (const GLint *v);
- void glRasterPos3s (GLshort x, GLshort y, GLshort z);
- void glRasterPos3sv (const GLshort *v);
- void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glRasterPos4dv (const GLdouble *v);
- void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glRasterPos4fv (const GLfloat *v);
- void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
- void glRasterPos4iv (const GLint *v);
- void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
- void glRasterPos4sv (const GLshort *v);
- void glReadBuffer (GLenum mode);
- void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- void glRectdv (const GLdouble *v1, const GLdouble *v2);
- void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- void glRectfv (const GLfloat *v1, const GLfloat *v2);
- void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
- void glRectiv (const GLint *v1, const GLint *v2);
- void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- void glRectsv (const GLshort *v1, const GLshort *v2);
- GLint glRenderMode (GLenum mode);
- void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void glScaled (GLdouble x, GLdouble y, GLdouble z);
- void glScalef (GLfloat x, GLfloat y, GLfloat z);
- void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void glSelectBuffer (GLsizei size, GLuint *buffer);
- void glShadeModel (GLenum mode);
- void glStencilFunc (GLenum func, GLint ref, GLuint mask);
- void glStencilMask (GLuint mask);
- void lStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void glTexCoord1d (GLdouble s);
- void glTexCoord1dv (const GLdouble *v);
- void glTexCoord1f (GLfloat s);
- void glTexCoord1fv (const GLfloat *v);
- void glTexCoord1i (GLint s);
- void glTexCoord1iv (const GLint *v);
- void glTexCoord1s (GLshort s);
- void glTexCoord1sv (const GLshort *v);
- void lTexCoord2d (GLdouble s, GLdouble t);
- void glTexCoord2dv (const GLdouble *v);
- void glTexCoord2f (GLfloat s, GLfloat t);
- void glTexCoord2fv (const GLfloat *v);
- void glTexCoord2i (GLint s, GLint t);
- void glTexCoord2iv (const GLint *v);
- void glTexCoord2s (GLshort s, GLshort t);
- void glTexCoord2sv (const GLshort *v);
- void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
- void glTexCoord3dv (const GLdouble *v);
- void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
- void glTexCoord3fv (const GLfloat *v);
- void glTexCoord3i (GLint s, GLint t, GLint r);
- void glTexCoord3iv (const GLint *v);
- void glTexCoord3s (GLshort s, GLshort t, GLshort r);
- void glTexCoord3sv (const GLshort *v);
- void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void glTexCoord4dv (const GLdouble *v);
- void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glTexCoord4fv (const GLfloat *v);
- void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
- void glTexCoord4iv (const GLint *v);
- void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
- void glTexCoord4sv (const GLshort *v);
- void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
- void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
- void glTexEnvi (GLenum target, GLenum pname, GLint param);
- void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
- void glTexGend (GLenum coord, GLenum pname, GLdouble param);
- void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
- void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
- void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
- void glTexGeni (GLenum coord, GLenum pname, GLint param);
- void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
- void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void lTexParameterf (GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
- void lTexParameteri (GLenum target, GLenum pname, GLint param);
- void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
- void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glTranslated (GLdouble x, GLdouble y, GLdouble z);
- void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
- void glVertex2d (GLdouble x, GLdouble y);
- void glVertex2dv (const GLdouble *v);
- void glVertex2f (GLfloat x, GLfloat y);
- void lVertex2fv (const GLfloat *v);
- void glVertex2i (GLint x, GLint y);
- void lVertex2iv (const GLint *v);
- void glVertex2s (GLshort x, GLshort y);
- void glVertex2sv (const GLshort *v);
- void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
- void glVertex3dv (const GLdouble *v);
- void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
- void glVertex3fv (const GLfloat *v);
- void glVertex3i (GLint x, GLint y, GLint z);
- void glVertex3iv (const GLint *v);
- void glVertex3s (GLshort x, GLshort y, GLshort z);
- void glVertex3sv (const GLshort *v);
- void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glVertex4dv (const GLdouble *v);
- void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertex4fv (const GLfloat *v);
- void glVertex4i (GLint x, GLint y, GLint z, GLint w);
- void glVertex4iv (const GLint *v);
- void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
- void glVertex4sv (const GLshort *v);
- void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
颜色
[edit | edit source]- glColor 使用颜色指针或一组 R G B A 变量设置颜色,带或不带 alpha,多种变量类型作为输入。
清除
[edit | edit source]- void glClear (GLbitfield mask);
- void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepth (GLclampd depth);
- void glClearIndex (GLfloat c);
- void glClearStencil (GLint s);