超级马里奥63/关卡设计
关卡设计器允许使用瓦片和道具创建自定义关卡。
关卡名称、音乐、背景图像和关卡瓦片尺寸可以在“文件”菜单下的“关卡信息”菜单中调整。
可以在网格中放置的瓦片包括贯穿游戏使用的纹理的地面和墙壁,带有硬币的可破坏箱子,大炮,熔岩等等。每个瓦片的宽度和高度为 30 个单位。各种类型的硬币、平台、危险、水(可以选择长度和深度)、喷水背包喷射背包和它们的水瓶等道具可以放置在瓦片内的任何地方。
如果使用红色硬币和银星,则至少需要收集其中一种类型才能出现闪光精灵。数量不必分别为八个和五个,因为在游戏的主要冒险中是这样。
许多道具和大型关卡会导致帧率下降。可以通过使用“水平关卡过渡”道具来防止这种情况。只会加载活动区域,而不是整个关卡。关卡可以有多个过渡,不过每个过渡必须与彼此和关卡边缘之间保持最小距离。游戏主线中使用的垂直关卡过渡尚未在关卡设计器中实现。
构建关卡后,可以使用“文件”菜单中的“测试关卡”选项进行测试,并使用退格键退出。
“文件”菜单中包含“保存关卡”和“加载关卡”菜单。关卡可以保存到 Flash 播放器的本地存储并从本地存储加载,可以使用三个存储位。它们也可以通过代码导出和导入。
该游戏使用非常节省空间的自定义标记语言来表示代码。以下是一个仅使用 2492 字节代码构建的示例关卡
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在这个自定义关卡中,马里奥必须在水下迷宫中找到九个红色硬币。每个硬币都提供空气以防止溺水,因此马里奥必须足够快。关卡中隐藏着开发过程中遗留下来的彩蛋。
通过按住鼠标并使用箭头键滚动,可以轻松放置多个瓦片。滚动速度可以在左上角菜单中的“查看”下的移动设置中调整。
通过在点击时按住 ↑Shift,可以放置多个道具而无需重新选择。
在游戏中,当收集完所有银星或红色硬币后,屏幕会滚动到闪光精灵(如果有多个,则为第一个放置的闪光精灵),并在其激活动画后回到玩家。请注意,当马里奥/路易吉在熔岩或火中烧伤后几秒钟处于痛苦状态时,垂直滚动会被锁定。
游戏主线中的少数元素尚未在关卡设计器中实现,包括可破坏的垂直原木(位于鲍泽城堡的第三层),有毒迷雾(来自“朦胧迷宫洞穴”),旋转的心脏用于补充生命值,风(来自“高耸的山峰”),漂浮在水上的大炮箱和开关可调节的水位(来自“潮湿干旱世界”和“贪婪的洞穴”),滚下山坡的沉重的黑色球体(来自“炸弹兵战场”和“高耸的山峰”)以及“潮湿干旱世界”中使用的背景。来自“致命熔岩之地”的旋转熔岩轮和“蘑菇王国边缘”中笼子下方的消失瓦片也没有实现,不过这种级别的定制很难在关卡设计器中实现。可以通过一个具有短暂超时的无敌星星来模拟一个旋转的心脏,因为这也能补充生命值。
可以通过一层薄薄的从墙上突出的垂直水层来模拟可以攀爬的墙壁。
当马里奥/路易吉佩戴喷水背包时,右下角会出现水和能量指示器。两者都是其运行所必需的。水可以被认为是燃料箱,“能量”是短期耐力,相当于水箱容量的 5%。
喷水背包水箱的填充情况用蓝色 2.5D 条形图和百分比计表示。除了接触正常水,还可以使用水瓶来填充喷水背包的水箱,其中一个小瓶子可以补充 15%,一个大瓶子可以补充一半。
喷水背包的能量用红色垂直条表示。接触地面会立即补充能量,收集蓝色硬币会补充一半,踩踏子弹比尔会补充四分之一。喷射背包和涡轮喷射背包在释放油门(空格键或 C)时,在空中也能缓慢补充能量。喷水背包的能量在没有激活喷水背包的情况下也会在后台缓慢补充,这在弹跳飞企鹅时喷射背包和涡轮喷射背包不可用时可能会很有用。
演示关卡
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