Blender 渲染/故事之外的故事
外观
你不需要一个故事。它是用来给游戏增加深度,形成一种任务。它让玩家想要继续玩下去。它也会让制作游戏变得更难。如果你没有一个好的故事,就拿我的来编辑一下,以适应你的需要。
别管诗歌了,让我们开始吧
Everyone wants to fit in, to be cool, even to be admired. You're the same. Since you were a baby you have wanted to prove yourself... to your mother... to your father... to the [Insert the name of a council like "Martian high council"]! So you set out on a quest! For as long as you remember your civilization has been under threat from [Insert an evil name like "The Bachra"]. The [Insert the name of that council again] is helpless. This will be your quest: DESTROY [Insert that evil name again in ALL CAPS]! You set out on your quest on a dark [Insert a kind of weather like "Sunny Day"]. Your quest will take you far from your home but you are content. This is what you have wanted to do since you first met The Cool Ones. You will prove that you are strong... you will prove that you are smart... you will prove that you are trust worthy... An so here you are in the middle of the [Insert a location name], a loan figure walking. Prepare for battle!
我不一定想让你用这个。只是如果你没有更好的选择。这个故事在你编辑完后就可以授权给你。请引用维基教科书:Blender 渲染之外。
如果你擅长在 Blender 中制作动画,为什么不制作一些过场动画呢?这些是告诉你故事或告诉你前进方向的小段动画。做起来总是好的。