Signetics 2650 & 2636 编程/教程代码 - 状态机
外观
这是教程 索引分支 - 创建状态机 的代码。
此代码块必须与标准 '硬件定义' 代码合并才能进行组装。 |
; Tutorial State machine ;============================================================================= SquareState equ $1F0E ;variable indicates state of the Square operation TriangleState equ $1F0F ;variable indicates state of the Triangle operation org 0 reset_vector: ; the microprocessor starts here when the reset button is pressed bcta,un reset org 3 interrupt_vector: ; interrupts shouldn't happen, but we set this just in case retc,un reset: lodi,r0 $20 ; initialise program status word lpsu ; inhibit interrupts, stack pointer=0 lodi,r0 $02 lpsl ; register bank 0, without carry, logical compare eorz r0 stra,r0 effects ;initialise the 74LS378 stra,r0 objectsize ;all objects size 0 bsta,un DefineObjects ;define all objects lodi,r0 $AA stra,r0 score12 stra,r0 score34 eorz r0 stra,r0 effects ; !invert = 0 lodi,r0 0 ; X / 000 / 0 / 000 stra,r0 backgnd ; / black background / disabled / yellow screen lodi,r0 %00011101 ; XX / 011 / 101 stra,r0 colours12 ; / obj1 red / obj2 green lodi,r0 40 ;set initial position of two objects stra,r0 hc1 stra,r0 hc2 stra,r0 vc1 stra,r0 vc2 lodi,r0 0 stra,r0 SquareState lodi,r0 0 stra,r0 TriangleState endless: bsta,un Vsync0 ; make sure VRST hasn't started bsta,un Vsync1 ; wait for VRST to start loda,r3 SquareState ; go and make one movement in the Square state-machine bsxa squareLUT,r3 loda,r3 TriangleState ; go and make one movement in the Triangle state-machine bsxa triangleLUT,r3 bctr,un endless ; repeat endlessly ;=========================================================================================== ; Define the Square state-machine squareLUT: ; look up table connecting index to subroutine bcta,un squaretop ; 0 bcta,un squareright ; 3 bcta,un squarebottom ; 6 bcta,un squareleft ; 9 squaretop: loda,r0 hc1 ; move object 1 right addi,r0 1 stra,r0 hc1 comi,r0 150 retc,lt ; if reached endpoint lodi,r0 3 stra,r0 SquareState ; change state to move down retc,un squareright: loda,r0 vc1 ; move object 1 down addi,r0 1 stra,r0 vc1 comi,r0 120 retc,lt ; if reached endpoint lodi,r0 6 stra,r0 SquareState ; change state to move left retc,un squarebottom: loda,r0 hc1 ; move object 1 left subi,r0 1 stra,r0 hc1 comi,r0 40 retc,gt ; if reached endpoint lodi,r0 9 stra,r0 SquareState ; change state to move up retc,un squareleft: loda,r0 vc1 ; move object 1 up subi,r0 1 stra,r0 vc1 comi,r0 40 retc,gt ; if reached endpoint lodi,r0 0 stra,r0 SquareState ; change state to move right retc,un ;=========================================================================================== ; Define the Triangle state-machine triangleLUT: bcta,un triangleleft ; 0 bcta,un trianglebottom ; 3 bcta,un trianglehypo ; 6 triangleleft: loda,r0 vc2 ; move object 2 down addi,r0 1 stra,r0 vc2 comi,r0 140 retc,lt ; if reached endpoint lodi,r0 3 stra,r0 TriangleState ; change state retc,un trianglebottom: loda,r0 hc2 ; move object 2 right addi,r0 1 stra,r0 hc2 comi,r0 140 retc,lt ; if reached endpoint lodi,r0 6 stra,r0 TriangleState ; change state retc,un trianglehypo: loda,r0 hc2 ; move object 2 left subi,r0 1 stra,r0 hc2 loda,r0 vc2 ; move object 2 up subi,r0 1 stra,r0 vc2 comi,r0 40 retc,gt ; if reached endpoint lodi,r0 0 stra,r0 TriangleState ; change state retc,un ;=================================================================== ; subroutine - define shapes and position of all objects DefineObjects: lodi,r3 $0E lodi,r0 $FF loopDS: stra,r0 shape1,r3- ; create rectangular shapes stra,r0 shape2,r3 stra,r0 shape3,r3 stra,r0 shape4,r3 brnr,r3 loopDS retc,un ;================================================================= ; subroutine - wait for VRST to clear Vsync0: tpsu sense bctr,eq Vsync0 ; wait for Sense bit to clear retc,un ;================================================================= ; subroutine - wait for VRST to set Vsync1: tpsu sense ; wait for Sense bit to be set bctr,lt Vsync1 retc,un